Blizzard and the Real ID Backpedal
Posted by Dana on Jul 12, 2010 · 0 Comments
Just a few days ago, I wrote about Blizzard’s new real ID system. Shortly after that post, Blizzard folded like a noob tackling Arathi Basin for the first time.
Posted by Dana on Jul 12, 2010 · 0 Comments
Just a few days ago, I wrote about Blizzard’s new real ID system. Shortly after that post, Blizzard folded like a noob tackling Arathi Basin for the first time.
I am pretty pumped about the Real ID system. Blizzard’s latest brilliant idea is to allow you to associate your name with your battle.net account and, therefore, hang out with your IRL friends online. Sounds good, right?
I recently went to the DSi XL launch event in Toronto (okay—it was a week and a half ago) to see what all the fuss was about.
I failed miserably at my attempt to get through the EA Sports Active 30-day challenge. So now I’m trading in my resistance band for a Tamagotchi-esque pedometer and getting my Pokém-on.
Last week, Lori and I had the opportunity to try out the much-anticipated third entry in the over-the-top action/adventure God of War series—here’s how we sized it up…
Posted by Lori on Feb 16, 2010 · No Comments
I don’t usually do preview pieces, let alone ones for soothing underwater Wii titles, but bear with me for a bit…
Posted by Lori on Jan 21, 2010 · 2 Comments
Hey, kids! Want to drink your faces off and participate in mad duets of “Paradise by the Dashboard Light” with your favourite GTA-based gaming bloggers?
Posted by Lori on Jan 14, 2010 · No Comments
I’ve been shot through the heart—and Ubisoft’s to blame.
Posted by Lori on Jan 11, 2010 · No Comments
Because nothing says “lovin’” like some hot shared ass-kicking action, Ubisoft has announced that Splinter Cell: Conviction will, indeed, offer split-screen co-op play.
Posted by AndrewC on Jan 04, 2010 · 1 Comment
I’ve played through Assassin’s Creed I and II with my fiancée Ashley, and we both agree that the second is (pun intended) hundreds of years ahead of the first.